Notes
Slide Show
Outline
1
Introduction to
Computers and Technology
2
Objectives
  • Explain why it is essential to learn about computers today.


  • Discuss several ways computers are integrated into our business and personal lives.
  • Define a computer and describe its primary operations.
  • List some important milestones in computer evolution.
  • Identify the major components of a personal computer, including input, processing, output, storage, and communications hardware.
3
Objectives (cont’d)
  • Discuss the differences between system software and application software and list examples of each.
  • Describe the purpose of a network and explain what the Internet is.
  • List the five basic types of computers, providing at least one example for each type of computer and stating its primary use.
  • Provide an overview of the societal impact of computers, including some benefits and risks related to their prominence in society.
4
Why Learn About Computers?
  • Computers are so prominent in our society and will become even more so in the future.
  • Knowing something about computers can help you buy the right one for your needs, help you get the most efficient use out of it, and give you a higher level of comfort and confidence along the way.


  • Basic computer literacy—knowing about and understanding computers and their uses—is an essential skill today for everyone.
5
How are Computers Used Today?
  • At home – home computer use has increased dramatically over the last few years.
  • In education – commonly used as a student-based learning tool and instructor presentation tool.


  • In the workplace – used by all types of employees in all types of businesses.
  • On the go – people use all types of computers in day-to-day life.
6
Computer Use at Home
  • Reference – many households today have access to the Internet at home to retrieve news and other useful information.
7
Computer Use at Home
  • Education and entertainment – for children and adults alike, computers and the Internet offer a host of educational and entertainment activities.
8
Computer Use at Home
  • Communications – many people exchange e-mail and instant messages from home on a regular basis.
9
Computer Use at Home
  • Smart appliances – regular appliances with computer technology built in are becoming more common.
10
Computer Use in Education
  • Classrooms and computer labs - most students today have access to computers at school.
11
Computer Use in Education
  • Presentations – students and teachers often use computers and projection equipment for classroom presentations.
12
Computer Use in Education
  • Distance learning – students today can take classes from home or wherever they happen to be.
13
Computer Use in the Workplace
  • Decision making – many individuals today use a computer at work to help them evaluate alternatives and make on-the-job decisions.
14
Computer Use in the Workplace
  • Communications – handheld and wearable computers can be used by employees who need to record data or access data while out in the field.
15
Computer Use in the Workplace
  • Productivity – many individuals today use a computer at work to perform on-the-job tasks.
16
Computer Use While On the Go
  • Portable computers – Many people carry portable computers with them at all times or when they travel to remain in touch with others and Internet resources.
17
Computer Use While On the Go
  • GPS applications – Devices with GPS capabilities can be used for navigational purposes.
18
Computer Use While On the Go
  • Self-service kiosks – Computerized kiosks are found in a wide variety of locations today, such as hotels, retail stores, airports, and other locations.
19
Computer Use While On the Go
  • Hotels, coffeehouses, and Internet cafés – Free or fee-based Internet access is available at many hotels and coffeehouses.
20
What Is a Computer?
  • A programmable electronic device that:
    • Accepts data (input)
    • Performs operations on the data (processing)
    • Presents the results (output)
    • Stores the data and results, as needed (storage)
  • Communications is sometimes considered the fifth primary computer operation.
21
The Information Processing Cycle
22
Computers Then and Now
  • Precomputers and Early Computers


23
Computers Then and Now
  • First-Generation Computers


24
Computers Then and Now
  • Second-Generation Computers


25
Computers Then and Now
  • Third-Generation Computers


26
Computers Then and Now
  • Fourth-Generation Computers


27
Computers Then and Now
  • Fifth-Generation Computers


28
Hardware
  • Hardware – all of the physical parts of the computer, such as the keyboard, screen, and printer.
  • Hardware can be internal or external.
  • Input device – any piece of equipment that is used to input data into the computer.
  • The main processing device for a computer is the central processing unit (CPU).
29
Hardware
  • Output device – accepts processed data from the computer and presents it to the user.
  • Storage devices – a variety of drives and storage media used to store data.
  • Communications devices, such as modems and network adapters, allow users to communicate electronically with others.
30
Typical Computer Hardware
31
Software
  • Software – the programs or instructions used to tell the hardware in a computer system what to do.
  • System software – the collection off software that allows a computer to operate.
    • The main system software program is the operating system.
    • Common operating systems are Microsoft Windows, Mac OS, and Linux.
32
The Microsoft Windows Operating System
33
Software
  • Application software – programs designed to allow people to perform specific tasks using a computer.
    • Can be stand-alone programs or software suites (collections of related software).
    • Can be purchased on CD or DVD, or downloaded from the Internet.




34
Examples of Application Software
  • Word-processing programs
  • Spreadsheet programs
  • Multimedia programs
35
Examples of Application Software
  • Games
  • Web browsers
  • E-mail programs
36
Software
  • Programming language – a set of rules used to write computer programs.


  • Markup languages – indicate where text, images, hyperlinks, and other elements on a Web page should be displayed and how they should look.


  • Scripting languages – enable Web developers to include small sets of instructions, or scripts, within the page’s HTML code.
37
Example of a Programming Language
38
Example of a Markup Language
39
Computer Networks and the Internet
  • A computer network ties a group of computers together so that users can share hardware, software, and data, as well as electronically communicate with each other.
40
Computer Networks and the Internet
  • The Internet is the largest and most well-known computer network in the world.


  • Networks access each other on the Internet via the main backbone infrastructure.


  • People connect to the Internet via Internet service providers (ISPs), which are continually connected to the Internet.
41
Computer Networks and the Internet
  • Common Internet activities include:
    • Exchanging e-mail
    • Viewing Web pages


  • Web pages are part of the World Wide Web and are viewed with a Web browser.
42
Common Internet Activities
43
Basic Types of Computers
  • Mobile devices


  • Personal computers (PCs)


  • Midrange servers


  • Mainframe computers


  • Supercomputers
44
Mobile Devices
  • Mobile devices – small devices with some type of built-in computing or Internet capability.
    • Typically based on cellular phones (smart phones).
    • Can be used to access Web page data and exchange e-mail.
45
Personal Computers (PCs)
  • Personal computers (PCs) – designed to be used by one person at a time.


    • Widely used in homes, schools, and businesses; can be connected to networks.

    • Can be desktop PCs, portable PCs, or thin clients.
46
Personal Computers (PCs)
  • Desktop PCs:


  • The complete system unit fits on or next to a desk.


  • Can use:
    • Desktop case
    • Tower case
    • All-in-one case
47
Personal Computers (PCs)
  • Portable PCs:


  • Are smaller than typical desktop PCs and are designed to be easily carried around.


  • Can be:
    • Notebook computers
    • Tablet PCs
    • Handheld computers
48
Examples of Portable PCs
49
"Thin clients"
  • Thin clients:


  • Designed to be used in conjunction with a company network.


  • Typically use a network server for storage and processing.
  • Also called network computers (NCs)
50
"Internet appliances"
  • Internet appliances:


  • A type of network computer designed for accessing the Internet


  • Can be in the form of:
    • Stand-alone device
    • Set-top box
    • Digital media
      receiver
51
Midrange Servers
  • Midrange server – a medium-sized computer used to host programs and data for a small network.


  • Users connect to the
    server using a PC,
    thin client, or dumb
    terminal.
52
Mainframe Computers
  • Mainframe computer – the standard choice for organizations.
  • Larger, more expensive, and more powerful than midrange servers.
  • Usually operate 24 hours a day and accommodate thousands of users.


  • Typically runs multiple programs at one time.
53
Supercomputers
  • Supercomputer – the most powerful and most expensive type of computer available.
  • Generally runs one program at a time, as fast as possible.


  • Used for scientific research,
    military applications,
    weather forecasting, and
    other high-performance
    applications.
54
Benefits of a
Computer-Oriented Society
  • Ability to design and test buildings before construction and other virtual applications.


  • Earlier diagnosis and more effective treatment of diseases.
  • Ability to shop, pay bills, research products, take online courses, and locate information 24 hours a day.
  • Faster communications and financial transactions.
55
Risks of a
Computer-Oriented Society
  • Stress and health concerns.
  • Personal security and privacy issues.
  • Fear of “Big Brother” situations.


  • These and more are discussed in Chapters 4 through 8 of the text.
56
Summary
  • Computers in Your Life


  • What Is a Computer?


  • Basic Types of Computers


  • Computers, Technology, and Society